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Answer by josh sanfelici for How to go about building armature 'tweak bones' from scratch?

In my example there are 3 identical rigs, maden of 6 bones.

FK A and FK B bones have a custom shape, as they are superimposed to DEF A and DEF B.

FK B is child connected of FK A.

Child A is child of FK A.

Child B is child of FK B.

DEF A has a stretch to bone constraint pointing at child A.

DEF B has a copy loc bone constraint copying loc of child A and a stretch to constraint ponting at Child B.

In the second rig FK A and FK B have been posed as a standard FK rig.

In the third rig a similar pose, tweaked using child A.

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