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Answer by josh sanfelici for How to go about building armature 'tweak bones'...
In my example there are 3 identical rigs, maden of 6 bones.FK A and FK B bones have a custom shape, as they are superimposed to DEF A and DEF B.FK B is child connected of FK A.Child A is child of FK...
View ArticleHow to go about building armature 'tweak bones' from scratch?
When animating using any decent rig, there are typically tweak bones which allow deformation of parts of a mesh independent of that of the main bones. Example: let's say you're using FK to pose a...
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