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Channel: How to go about building armature 'tweak bones' from scratch? - Blender Stack Exchange
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Answer by josh sanfelici for How to go about building armature 'tweak bones'...

In my example there are 3 identical rigs, maden of 6 bones.FK A and FK B bones have a custom shape, as they are superimposed to DEF A and DEF B.FK B is child connected of FK A.Child A is child of FK...

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How to go about building armature 'tweak bones' from scratch?

When animating using any decent rig, there are typically tweak bones which allow deformation of parts of a mesh independent of that of the main bones. Example: let's say you're using FK to pose a...

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